Monday, June 12, 2023

Mark Hurst on Vision Pro

Mark Hurst, who led a charge against Google Glass ten years ago, has now written about Apple’s Vision Pro headset, or as he calls it, Vision No:

What imitation of vision there is in the device, exists only as machine vision, continually scanning both inside and out. A phalanx of cameras monitors the user’s eyes in order to display them on the device’s front panel, while other cameras spy on the room layout, the furniture, and the people nearby — as the user’s eyes are locked away inside the Vision No enclosure. The only way for users to see anything is to accept the representation of the world as offered by the corporation’s filters. I don’t know about you, but my grip on reality — incomplete and imperfect as it may be — will not improve by passing through the hidden manipulations of a two-trillion-dollar company with an insatiable need for growth.
I recently listened to a Mac-centric podcast whose hosts were enthusiastic about Vision Pro. Two grown-ups excited about — it’s their example — the prospect of looking at spreadsheets on the top of a mountain. A virtual mountain, that is, a digital wallpaper that replaces your surroundings. Neil Postman suggested asking six questions about any new technology. The first one alone poses a problem for Vision Pro: “What is the problem to which this technology is the solution?”

A related post
My surroundings already are “an infinite canvas”

[I hadn’t realized that the device displays one’s eyes on the screen. Eyes without a face! That’s beyond creepy.]

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